#ifndef SPRITECAMERA_H
#define SPRITECAMERA_H
#include "SpriteVertex.h"
namespace Sprite
{
	class SpriteCamera
	{
	public:
		SpriteCamera(void);
		SpriteMat* init(SpriteVec3* pos,SpriteVec3* target,SpriteVec3* up);
		virtual ~SpriteCamera(void);
		SpriteMat getViewMat() const { return m_ViewMat; }
	private:
		SpriteVec3* m_pos;
		SpriteVec3* m_target;
		SpriteVec3* m_up;
		SpriteMat m_ViewMat;
	};
}
#endif